Wuthering Waves Vs. Genshin Impact: Players' Perspectives
As we all know, Wuthering Waves and Genshin have a lot of similarities because they belong to the same genre, but each game has a lot to offer players. Whether it is the obsession with new characters, fascinating lore, or exciting and high-energy gameplay, each game is fun to play, but what if you don't have enough time to play both games? Which one is better? This article takes a look at the comments of players.
Player One
Maybe I'm the only one who still remembers, but Genshin Impact wasn't a great game at launch at all. There was barely any enemy variety other than the slimes and hilichurl, both of the main towns felt dead, gacha has been very stingy from the start, dialogue is an unskippable slog, there was little content and there still is no endgame other than the spiral abyss.
This is a stark comparison with my first impressions of Wuthering Waves, funner combat, the huge amount of enemy designs, the cities are large and filled with NPC and feel alive, gacha is more generous (5-star in 50 pulls and then another 5-star you can target), half of the dialogues can be skipped, I haven't gotten far but it should have more endgame. (You can directly look for cheap Wuthering Waves accounts for sale, and use the discount code "vien" to get a 5% discount.)
People are being harsh just because it's a copy game, but I am 100% certain it was a better game for me than Genshin when I first played it. Of course, after 3 years of updates, Genshin added much more content with better regions with towns that aren't dead. But will see how WW is after 3 years.
Player Two
Genshin didn't hook people because of fast and fluid combat. It looked gorgeous, the elemental system was intriguing, the characters were lovable and it was just polished all over. No bugs, premium voice acting, and world-building with remarkable sights like Old Mondstadt or Liyue mountains. It was just a beautiful game all around, with polish you wouldn't see from AAA Studios.
Wuthering Waves has great combat, much more intricate than Genshin attempts to be (at least at first sight) but it has been lacking in most other aspects. I'm not sure if enemy variety matters a lot if they're essentially just punching bags but it's too early for me to tell. Larger enemies certainly have more interesting and faster actions which makes dodging more fun compared to Genshin. If you want to be invested in the story or its characters, then WuWa is failing in multiple regards. Bloated, incomprehensible writing and bad VA direction make me interested in neither. Having nicer gacha is kinda pointless if I'm not interested in the characters.
It's fine if you think Wuthering Waves is more fun because you lay more focus on the gameplay side of the games but it's difficult to defend the take that it is straight-up better. Even if the story and voice-over were better, some of these bugs are seriously distracting and make the overall experience worse. Genshin may lack a lot of QoL for no reason, which may matter a lot to some, but the game has taken strides at improving its storytelling, world-building, and gameplay features. People will cry about no endgame but look at what you can do in Genshin today compared to 3 years ago, they keep it fresh instead of recycling the old. That's much more interesting than adding some random mode where you can do the same thing for 1000 hours.
Player Three
Wuthering Waves has better combat and enemy variety. Genshin had better writing and voice acting. So it really depends on what your preferences are.
In summary
- Genshin Impact wins in world exploration, offering a vast and varied world compared to Wuthering Waves' limited scope.
- Wuthering Waves triumphs in combat with a unique parry and dodge system that adds excitement to the hack-and-slash gameplay.
- Genshin Impact excels in character variety, featuring over 80 unique character designs compared to Wuthering Waves' darker and edgier cast.
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